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Ultimate In 10 Simple Rules
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- The Field – A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
- Initiate Play – Each point begins with both teams lining up on the front of their respective end zone. The defense throws (“pulls”) the disc to the offense. A regulation game has seven players per team.
- Scoring – Each time the offense completes a pass in the defense’s end zone, the offense scores a point. Play is initiated after each score.
- Movement of the Disc – The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc (“thrower”) has ten seconds to throw it. The defender guarding the thrower (“marker”) initiates a stall count.
- Change of Possession – When a pass is not completed (i.e., out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes offense.
- Substitution – Players not in the game may replace players in the game after a score and during an injury timeout.
- Non-Contact – No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
- Fouls – When a player initiates contact on another player, a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
- Self-Refereeing – Players are responsible for their own foul and line calls. Players resolve their own disputes.
- Spirit of the Game – Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules and basic joy of play.
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